Wesnoth logo
Wesnoth Units database

Icewind Master

(image)

Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more then one in each generation and, as often as not, no Masters will emerge for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power seperates them from the main clan. However the reasons for their estrangement also grant them great respect from their brethren.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Icewind Drover
Advances to:
Cost: 55
HP: 65
Movement: 5
XP: 150
Level: 3
Alignment: chaotic
IDEE Steppe Master
Abilities:
(image)staff
impact
9 - 3
melee
(image)frostbite
cold
8 - 5
ranged
magical
Resistances:
blade-20%
pierce-10%
impact-10%
fire-10%
cold50%
arcane0%
TerrainMovement CostDefense
Flat140%
Frozen140%
Unwalkable9920%
بُسْتان الفُطر340%
تلال250%
جبال350%
جبال منيعة9990%
رمال230%
ساحلي-0%
غابة260%
قرية160%
قصر160%
كهف240%
مستنقع330%
مياه ضحلة320%
مياه عميقة9920%